Aside from all the game features I’ve implemented in my text adventure game so far, there is one thing I have hardly ever touched upon. Testing and debug features. With an IDE like PyCharm it is really great to be able to step through your code, keep an eye on the content of variables and follow the flow of your… Continue reading "Test Me: Debug functionality in my text adventure engine"
Month: November 2017
You may recall that a little while ago I posted about the way I added the use of pronouns, like It, to the parsers of my text adventure game, that allowed you to refer to objects from your previous command. After I had finished that and used it for a little, I realized that the way I did this is… Continue reading "Let’s do it Again: Repeating commands in my text adventure"