Month: October 2017

  • Status is everything

    Recently, I created some item types that have different kinds of states. I’ve talked about containers before, that can have an open or closed status, and I just created another type, monsters, that can be alive or dead. When printing these items as part of the room description, I’ve decided that in some cases I’d like that status info to… Continue reading "Status is everything"

  • Enum Whoes

    By now I’ve learned that when it comes to programming and programming languages, every once in a while you get to a point where something doesn’t work the way you had expected. And occasionally then, after you figure out why it doesn’t do what you expected it to do, you will find that you don’t agree with the sentiment behind… Continue reading "Enum Whoes"