Month: September 2017

  • Time to open those doors

    After dealing with the open/closed/locked situation in containers in my last post, I think it is time to take a look at something that is fairly similar in its mechanics… doors. I already created Exits a little while ago that I use to connect rooms, but any adventure game worth its salt also has doors, and like containers, these doors… Continue reading "Time to open those doors"

  • Containers, Take Two

    I left things a little open-ended last time when I said I’d simply add code to my Container class to open and close container objects. Well, as it turns out doing that was a lot more fun than I expected. No, seriously, it was really fun to do, because I was able to reshuffle my code quite a bit while… Continue reading "Containers, Take Two"