With the parser in place and the exits connecting the different rooms, the next step to turn this project into something more than an experiment is to add Scenery. By that, I mean objects that are part of the room description or are mentioned in some of the responses that the player can actually interact with. Like a painting, for… Continue reading "Adding Color with Scenery"
Month: May 2017
As I’ve been plowing away at my little game, it kept growing and now it’s not really all that small again… and growing still. So far I’ve been using IDLE, the programming environment that comes with the official Python package, and for the most part, it did the job just fine. But as my source file got longer and more… Continue reading "Switching to PyCharm"