I left things a little open-ended last time when I said I’d simply add code to my Container class to open and close container objects. Well, as it turns out doing that was a lot more fun than I expected. No, seriously, it was really fun to do, because I was able to reshuffle my code quite a bit while… Continue reading "Containers, Take Two"
After finishing containers the other day, I also decided to create supporters. A supporter is an object on which you can put things—like a table, for example, or a shelf. Very quickly, I realized that supporters are no different from containers, really. Instead of putting things IN them, you put things ON them. Since everything in a text adventure is… Continue reading "Putting stuff on stuff…"
Scenery and items are in the bag and my project begins to resemble a true game more and more, as I have begun to fill in various little details the player can interact with. However, I can tell I’m still a long way from a full game because tons of features are still missing that make professional games so incredibly… Continue reading "Putting stuff in stuff…"